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Skip the Tips: A game to select "No Tip" but dark patterns try to stop you
AI Summary
The article discusses a game designed to encourage players to select 'No Tip' when paying for services, highlighting the use of dark patterns that manipulate choices in favor of tipping. It showcases the challenges faced by consumers in resisting these persuasive design techniques commonly found in digital environments. The game serves as a critique of how such patterns exploit user behavior and decision-making processes.